Forwarded from 📡Guardians of Hong Kong
No cults, no politics, no ghouls: how China censors the video game world
In the years after it was founded in 1999, the Swedish video game company Paradox Interactive quietly built a reputation for developing some of the best, and most hardcore, strategy games on the market. “Deep, endless, complex, unyielding games,” is how Shams Jorjani, the company’s chief business development officer, describes Paradox’s offerings. Most of its biggest hits, such as the middle ages-themed Crusader Kings, or Sengoku, in which you play as a 16th-century Japanese noble, were loosely based on history.
Source: The Guardian #Jul15
https://www.theguardian.com/news/2021/jul/15/china-video-game-censorship-tencent-netease-blizzard
#Cults #Politics #Ghouls #China #Game
In the years after it was founded in 1999, the Swedish video game company Paradox Interactive quietly built a reputation for developing some of the best, and most hardcore, strategy games on the market. “Deep, endless, complex, unyielding games,” is how Shams Jorjani, the company’s chief business development officer, describes Paradox’s offerings. Most of its biggest hits, such as the middle ages-themed Crusader Kings, or Sengoku, in which you play as a 16th-century Japanese noble, were loosely based on history.
Source: The Guardian #Jul15
https://www.theguardian.com/news/2021/jul/15/china-video-game-censorship-tencent-netease-blizzard
#Cults #Politics #Ghouls #China #Game